/**************************************************************/ /** C++ code Copyright (C) Nick V. King **/ /**************************************************************/ #ifndef SURF_MACH #define SURF_MACH #include #include extern GWorldPtr offscreenGWorld; extern WindowPtr mainWindow; extern GDHandle currentDevice; extern RGBColor blackRGB, whiteRGB; class macscreen : public surface { int _x, _y; Boolean offscreenLocked; public: macscreen(void); ~macscreen(void); surface& resize_usable(int, int, int, int, int, int); void moveto(const int, const int); void moverel(const int, const int); void clear(void); void invert(void); surface& operator<<(LINE&); surface& operator<<(dot&); surface& operator<<(text&); void flush(void); void fill_rect(const int); void print(const char*); void update(void); inline boolean hardcopy(void) { return false; } inline int width(void) { return use_right; } inline int height(void) { return use_bottom; } void lock(void); void unlock(void); Boolean locked(void); PicHandle PICT(void); }; #endif /***********/ /** End **/ /***********/